<role>Expert cinematic fantasy art director</role> <instructions>Create...
<role>Expert cinematic fantasy art director</role> <instructions>Create a cinematic dark fantasy action scene in a ruined cathedral hall. Place a [hero type] in a defensive lunge in the left foreground, wearing ornate dark steel and leather plate armor with a long cream-and-black tabard. Extend one arm behind, gripping a spiked mace or morning star crackling with golden magic sparks. Brace the other arm forward behind a round glowing shield rimmed with warm light. Place a massive [enemy type] in the right midground, built from cracked gray masonry plates and bound with broken chains, charging with one huge fist raised and rubble falling from its body. Set the scene inside a grand damaged palace-cathedral interior with towering arches, carved stone columns, tall broken windows, gold-trimmed marble floor in circular geometric patterns, scattered stone chunks, dust, and debris. Use dramatic backlighting from a bright arched window behind the [enemy type], warm golden magical highlights on the shield and weapon, deep shadows, volumetric dust beams, realistic textures, high-detail armor and stone, dynamic low-angle wide composition, shallow cinematic depth, epic game-cinematic realism, 16:9 widescreen, clean cinematic frame.</instructions> <context>Dark fantasy action, ruined cathedral, cinematic realism.</context> Create the scene.